A 2D endless runner in Godot set in Ancient Greece.

This is the basic working prototype with a single obstacle type (a rock) and a single action (the jump) to avoid it.

The font used throughout the game is Droid Serif (https://www.1001fonts.com/droid-serif-font.html).

New in version 0.0.2

  • added lives count to the UI
  • the longest distance covered is saved and shown in the start menu

Current roadmap:

version 0.0.3

  • add another type of obstacle (tree with low branch) and the matching action (crouching) to avoid it
  • add background music to the menu
  • add sound settings in the start menu

version 0.0.4

  • add background layer tiles
  • add foreground layer tiles

version 0.1.0

  • add sound fx
  • add start menu art

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